Multiplayer Level Design Demo
Blockmeshing/ Multiplayer Level Design Demo by Evan Legrand:
Post-Apocalyptic Mall
Created with multiplayer in mind, could be for a coop or deathmatch type mode.
Resolution scaled down for WebGL Optimization, are also some lighting artifacts because of web build
CONTROLS:
Change 1st/3rd person: F
Movement: WASD
Sprint: Shift
Jump/Climb up ledge: Space
Crouch/Slide: Control
Wallrun: Jump parallel with wall, then press movement key in direction of wall
Example: Wall is to left, jump next to it while running forward and press the a key as well to attach
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