Blockmeshing/  Multiplayer Level Design Demo by Evan Legrand:

Post-Apocalyptic Mall

Created with multiplayer in mind, could be for a coop or deathmatch type mode.

Resolution scaled down for WebGL Optimization, are also some lighting artifacts because of web build

CONTROLS:

Change 1st/3rd person: F

Movement: WASD

Sprint: Shift

Jump/Climb up ledge: Space

Crouch/Slide: Control

Wallrun: Jump parallel with wall, then press movement key in direction of wall 

Example: Wall is to left, jump next to it while running forward and press the a key as well to attach

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